Out of Control [Revised Post GMTK submission deadline]
A downloadable game for Windows and Linux
Out of control:
Control a hapless astronaut trapped in an off-world dilapidated power plant about to explode!.
With refuellable boost to get you to the goal per room, and wearing the latest Bouncebak™ technology suit [not impervious, but can take a damned good battering!]
You move the player in a trajectory by rotating and thrusting with a fuel limited boost, be ready for bouncy yet unpredictable results from off shots on RED WALLS, causing destabilising spins and thus potentially unwanted [sometimes un retractable] trajectory changes. Master being just out of control and develop fast tactical decision making to help our Astronaut collect the orbs and open the portal back to a less weird dimension. Other more life-threatening obstacles TBA
Status | In development |
Platforms | Windows, Linux |
Author | Gruff Wright |
Genre | Platformer |
Tags | Casual, gmtk2020, gruff, Physics, Unity |
Install instructions
- For PC Version:
Download: GMTK2020-POSTDEADLINE-PC.zip
Unzip/Extract: GMTK2020-POSTDEADLINE-PC.zip
Run : GMTK IDea 2 AstroBounceWIP.exe
- For WebGL Version:
Download: GMTK2020-POSTDEADLINE-WebGL.zip
Unzip/Extract: GMTK2020-POSTDEADLINE-WebGL.zip
Run : index.html
Comments
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There were a couple of issues. The UI was still super shrunken when I played it, and the camera rotated so that the walls were obsuring my vision of the player. I'm not sure what narritive there could be past the premise you already have, but making the inside of the space station look like a space station and giving the character you play some life would be nice.
I agree with Xascoria that the count is way too much, and no map makes traversal really harsh. Imagine missing one of the orbs and not knowing how far back it was that you missed it.
Thank you so so much for the comments and feedback - You are absolutely correct and I expect to see these glaring kind of issues ironed out in the next iteration.
I took a limited concept and provided an almost literal outcome for it really I guess, but felt it had some scope in the player mechanics of the game play, or at least I ended up thinking that ha.
It's a back burner for now...chucked into the box with all these others I've never let see the light of day haha.
Thanks so much again for the critique and valuable feedback, its really very much appreciated.
Gruff:)